There is
no other card Game
I receive
several emails a week and most
all of them are asking me to
settle an argument about the
rules. Not everybody can agree
100% on Euchre rules because
almost 100% of the people who
play have never read them! I
work at a distribution center
that employees several hundred
people. A lot of them play
Euchre. And all of them play
incorrectly. Yes that's right.
Every single person I know that
plays the game plays the way
they was taught; either by Mom
and Dad, brothers or sisters or
some friends. Unfortunately,
these people have all learned
the exact same way; being taught
by friends or family. The
problem with this is that not
only do they play by "memory"
but there are also different
ways of playing geographically.
People who play in Michigan most
likely play different from those
people from Indiana, Ohio etc...
Nobody argues about the rules in
Monopoly. If there is a
disagreement you simply get out
the rules and settle things once
and for all. But when it comes
to Euchre, you just can't whip
out the Euchre rules. When a
person (usually a beginner)
wants to pick up a jack but
doesn't have that suit in his
hand and tries to argue the fact
that he should be able to pick
that jack up, he is unfairly
outnumbered by three (or more)
people who knows that you must
have that suit to pick up that
card. How do they know? Ahhhhhhh
yes I almost forgot. Everybody
plays that way so it has to be
right! Well folks, I'm sorry but
that is not the correct way to
play the game. It is my humble
opinion that Euchre in it's most
purest form is so simple that
people can't stand it and are
drawn to add rules to it, much
like a moth is drawn to a flame.
The official rules of Euchre
have long been tossed aside for
more "fair, common sense" rules.
Here is one major example. Then
I'll shut my mouth and you can
get right to the official rules.
Remember though, whether you
hear it from me or from Hoyle,
it's all the same.
Example #1.
Ordering up Trump. The rules
state that you can't order up
trump without that suit in your
hand. Ummm, excuse me? Where did
THIS rule come from? Mom? Dad?
An aunt? Uncle? Their parents?
Perhaps a friend. This "rule" is
a sick joke. Hoyle says that the
determining factor in declaring
trump is if you think you are
strong enough to make a point.
Period. "Joe" turns up a J of
Hearts. It gets to you (Joe's
partner) and you have two black
aces and the J of diamonds and
no hearts. Your not allowed to
order Joe up because the "left"
isn't the left yet! Huh?! Seems
to me that you have required
what the rules state. I would
think that one of my Aces would
be good for a trick, I know my
left is and I know that the
right that I ordered into my
partners hand is certainly good
for a trick. BUT! I don't get to
play this hand because of
"whose" rules? You may find a
new fangled rule book that
states this as a "rule". If you
do, I'd certainly like to see it
:) Question is, is this "rule"
used by skillful Euchre players
who know how to play the game or
sissies who don't really like
getting their butts kicked in a
real game of Euchre? Whilst
we're on this note. I'd also
like to know why you don't like
it when a dealer picks up a card
without having that suit in
his/her hand? Let me get this
straight. We're playing for
$10.00 a game, $2 per Euchre.
It's my deal. You have no
problem with me picking up a
card because I have several in
my hand and feel that I can make
my point(s) and get that much
closer to taking YOUR $10, but
if I wanted to pick it up on a
"hunch" with none of that
particular suit in my hand and
was seriously flirting with a
Euchre, losing $2 to you and
helping you get that much closer
to the end of the game and MY
$10 you have a problem with
those odds? Whew, you're not the
type to go to Vegas now are you?
The
official rules according to
Hoyle.
Long a
popular game, Euchre is best
suited to four-handed play, with
two teams of partners. A 32-card
pack, running from Aces down to
Sevens is utilized in this game,
which is played as follows.
The pack is shuffled and five
cards are dealt to each player.
One suit is declared to be
trump; and its Jack becomes the
Right Bower or highest card of
the suit. Next is the Jack of
the same color, or Left Bower;
then the trumps run
A,K,Q,10,9,8,7. Thus Hearts as
trump would rank as follows.
J
J
A
K
Q
10
9 8 7
Play normally begins with the
player on the dealer's left, who
leads a card. The others follow
suit in rotation, until all four
have played, making a trick. If
unable to follow suit, a player
may play any card he wants. The
highest card of the suit led
wins the trick; but trumps take
all others.
Whoever wins the first trick
leads to the next; this
continues until all tricks are
taken. The object of each team
is to take three tricks; and in
some cases all five. This
depends upon the manner in which
the trump is made or chosen,
according to the following
rules.
Immediately after the deal, the
dealer turns the next card face
up on the pack. Whatever its
suit, each player now has the
privilege of making that suit
trump, beginning with the player
on the dealer's left. If he
thinks his hand is strong enough
for his partner and himself to
win three tricks, he announces,
"I order it up," which means
that the dealer picks up the
trump card from the pack and
discards another from his hand,
face down.
If the first player does not
like his hand, he says, "I
pass," and the choice goes to
the second player. If he wants
the turned up card to represent
trump, he announces, "I assist,"
because the dealer is his
partner. The result is the same.
The turned up cards becomes
trump; the dealer picks it up
and discards another.
The second player can pass if he
wants to; the third player then
has the same options of ordering
it up or passing. The latter
choice leaves it up to the
dealer, who can say, "I take it
up" and so on, if he thinks his
hand is good enough. Otherwise,
he can say, "I turn it down." In
that case, he slides the turned
up card under the pack and its
suit is no longer a possible
choice of trump.
The first player then may make
another suit trump, but if his
hand is weak, he can say, "I
pass the making." If he passes,
it goes on to the second player,
then the third, and finally the
dealer. If nobody cares to make
a new trump, the hands are
thrown in and the cards are
passed along to the next dealer.
Once the turned up trump has
been accepted, the play begins,
as described. If the team that
decided on the trump takes 3 or
4 tricks, it scores one point.
Taking all five is a march and
scores two points. If they take
less than three tricks they are
euchred and the opposing team
scores two points.
During the preliminary of
accepting or making the trump,
each player may also announce,
"I play alone." This means he
has a strong hand and does not
need his partner's help. So his
partner lays his hand face down
and play proceeds. If the man on
the dealer's left has laid down
his hand, the dealer's partner
makes the first lead.
When playing alone, a player
scores four points if he takes
all five tricks; if he takes 3
or 4, he scores one point; if he
takes less than three, he is
euchred and the opposing team
scores the usual two points.
The first team making five
points wins the game.
NOTE: There
was no mention of not being able
to call or pick up trump because
of not having that particular
suit in hand. The above rules
are so simple. So plain. It
leaves the game wide open for
all sorts of strategies and
skill.
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